Game Design
Project card-tome
Card Tome

Game Design, Pixel Art, 2D ARPG Monster Collector, Deck Builder

Card Tome is a 2D zelda-esque monster collector/deckbuilder. I've mixed monster collecting, card gameplay, top-down zelda-esque combat and overworld exploration.

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Project spectraverse
Spectraverse

Game Design, Pixel Art, 2D Turn-based Strategy

Spectraverse is a 2D local multiplayer turn-based strategy game. The player expands their interstellar empire by colonizing and capturing planets across the galaxy. To win, the player must be the first to own all the planets on the map.

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Project this-child-of-mine
This Child of Mine

Game Design, 3D Modeling, 2.5D Adventure Platformer

I led the development of 'This Child of Mine,' a 2.5D adventure platformer published on Steam. The game was about a mother protecting her child during an alien invasion.

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Project graviators
Graviators

Game Design, 3D Modeling, Third-Person Arena-Based Brawler

Graviators is my capstone game project at QUT, it was a third-person arena based brawler. Choose your fighter, control your gravity and fight by using each characters' unique ranged and melee attacks.

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Project cyclone-taxi
Cyclone Taxi

Game Design, 3D Modeling, 3D Racing

Cyclone Taxi is a racing game based on Cyclone Debbie, where players control a taxi driver picking up passengers and dropping them off in a small town.

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Project Galaxy-Defender
Galaxy Defender

Game Design, Pixel Art, 2D Shoot 'Em Up

Galaxy Defender is a classic shoot 'em up game where the player battles endless waves of enemy ships.

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Project Hero-Adventure
Hero's Adventure

Game Design, 2D Side-Scrolling Platformer/Action

Hero's Adventure is a platformer game where players navigate obstacles, battle enemies with patrolling AI, and aim to reach the end of each level alive.

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Project Portal-Jockeys
Portal Jockeys

Game Design, 3D Modeling, Third-Person Stealth

Portal Jockeys is a stealth game where players must covertly steal intel from a corrupt futuristic company.

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